This article has created textures of concrete, jeans, old paper, plastic, rock, rusted metal, water, and wood. In this article, we have done various textures in photoshop with a variety of techniques like using filters and applying an adjustment to achieve a realistic texture. Press Ctrl + del to remove the selection and then do place embedded to place the water texture.Ĭreate a clipping mask by pressing alt and click between layer and water object. Merge the previous 2 layers and create a new empty layer on top You can adjust the background to look more like marble. The green color will control the vein, and blue will control the background. Now we got something that looks like marble, the texture we are going to create.Īdd 2 solid layers with a fill of blue and green. Now we can crop the remaining areas which are not in a square using the crop tool. Then transform the top layer and rotate it 90 degrees clockwise. Merge down the effect and duplicate the layer, and set the mode to screen for the top layer Then let’s equalize this image to get higher contrast.Īdjust the levels from the adjustment panel. Now we adjust the hue saturation from the adjustment panel. Then we apply a chrome filter from the sketch folder inside the filter gallery. Then we apply some color balance adjustmentįor our next texture, we again start with render cloud from the filter. Then we go to the filter gallery and apply the Bas Relief effect.Īpply Hue/saturation adjustment as shown. We have successfully created some rusted texture.įor our next texture, we will render clouds from the filter menu. Make it gray infill and set the stroke to noneĪdd a gradient map adjustment and create a following gradient Using a custom shape tool, add any shape. Then go to the filter gallery and add texturizer from the texture folder and set the texture to sandstone, and set parameters as shown. Then adjust hue and saturation from the adjustment panel. Then use the dodge tool to make some midtones lighter. Use the burn tool to get the following effect by affecting midtones and exposure to 15% Let’s merge the effect into the layer using merge down by right-clicking on the effect. Then apply the levels adjustment as shown. Next texture, we will start by rendering clouds as shown. We have completed the wood texture successfully. Now from the adjustment panel, add some hue/saturation as shown. Using the forward wrap tool, do the following distortions with the brush options as shown. Then from the filter, go to Liquify or press Sift + Ctrl + X Set variance 8 and strength to 4 so that we get the following effect. We have successfully done a concrete texture.įor our next texture go to Filter -> Render -> Fibres You can also adjust the light to get a different effect. Then go to filter gallery and inside sketch folder select bas relief effect and set smoothness to 2. Select monochromatic as we want only one color, black. Let’s add some noise to start with our new texture. Then let’s reduce the saturation by adding another adjustment of hue/saturation. Set amount to 400% and distribution to the uniform.Īdd the level from the adjustment menu and adjust the output level as shown. Let’s create another texture, to start to add a nose from the filter menu.
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